Mooncast

Platform: PC
Tech Stack: C#, Unity, Docker
Website: mooncast.productions

Mooncast is a Web2 & Web3 Fantasy MMO made by a small, passionate team formerly working at Gala Games. The game is a unique blend of sci-fi and fantasy complete with resource gathering and crafting. The object of the game is to compete against other players to survive in giant, fantasy-themed domes, but players are in for a surprise as a story unfolds and the true purpose of their participation is revealed through game’s lore.

Combat Mechanics In Development
Fishing Mechanics In Development
Mooncast teaser trailer showcasing the game’s style and theme.
Catchy AI generated music video showcasing our Milestone 4 accomplishments.
Contributions
  • R&D of the character animation solution. The character is animated through a blend of a motion matching system and a Unity animator state machine.  Then the character’s animation data is sent over the network in order to synchronize a player’s appearance to others.
  • Designed, and iterated on the equipment system in order to support a large array of modular equipment, tools, and weapons. Developed the fishing mechanics used to acquire fish as a source of food. This involved multiple iterations on the initial prototype, and sourcing feedback often in order to ensure the a fun and approachable user experience.
  • Implemented sever-authoritative hit detection in order to mitigate cheating for players vs. player combat.
  • Built custom data tools to export and import large environments into small files for optimal loading speed.