Platforms: Android, iOS, Apple TV
Tech Stack: C#, Unity, Firebase
Role: Senior Unity Engineer
Apple App Store: Infinite Skater
Infinite Skater is an runner mobile game in the same vein as Subway Surfers. I worked with a talented international team of distributed artists and engineers.


Contributions
- I helped improve the cutscene animation workflow in order to produce seamless transition between in-game events.
- Our level designer was in need of a faster way of iterating on the modular track pieces, so I built a suite of editor tools to help serialize, load, and and preview how segments would look like when running continuously in a loop in unity editor.
- As we got closer to launch my responsibilities shifted to performance optimization in order to ensure a smooth playing experience for players low and mid-tier devices.